33 lines
791 B
C#
33 lines
791 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace RPGCreationKit.SaveSystem
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{
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[Serializable]
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public class MutableIDMutableDictionary : SerializableDictionary<string, MutableData> { }
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/// <summary>
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/// Represents a single quest data saved in the game
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/// </summary>
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[Serializable]
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public class MutableData
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{
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public bool isMutated;
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public MutableData(bool isMutated)
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{
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this.isMutated = isMutated;
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}
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}
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/// <summary>
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/// Represents and contains all the Quests saved in the game.
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/// </summary>
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[Serializable]
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public class MutablesData
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{
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public MutableIDMutableDictionary allMutables = new MutableIDMutableDictionary();
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}
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}
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