Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveElements/MutablesData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace RPGCreationKit.SaveSystem
{
[Serializable]
public class MutableIDMutableDictionary : SerializableDictionary<string, MutableData> { }
/// <summary>
/// Represents a single quest data saved in the game
/// </summary>
[Serializable]
public class MutableData
{
public bool isMutated;
public MutableData(bool isMutated)
{
this.isMutated = isMutated;
}
}
/// <summary>
/// Represents and contains all the Quests saved in the game.
/// </summary>
[Serializable]
public class MutablesData
{
public MutableIDMutableDictionary allMutables = new MutableIDMutableDictionary();
}
}