using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace RPGCreationKit.SaveSystem { [Serializable] public class MutableIDMutableDictionary : SerializableDictionary { } /// /// Represents a single quest data saved in the game /// [Serializable] public class MutableData { public bool isMutated; public MutableData(bool isMutated) { this.isMutated = isMutated; } } /// /// Represents and contains all the Quests saved in the game. /// [Serializable] public class MutablesData { public MutableIDMutableDictionary allMutables = new MutableIDMutableDictionary(); } }