Firstborn/Assets/RPG Creation Kit/Scripts/Save System/SaveElements/CreatedItemInWorldData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.SaveSystem;
namespace RPGCreationKit.SaveSystem
{
[System.Serializable]
public class CreatedItemsInWorldDictionary : SerializableDictionary<string, CreatedItemInWorldCollection> { }
/// <summary>
/// Represent a single item in world
/// </summary>
[System.Serializable]
public class CreatedItemInWorldSaveData
{
public string itemID;
public Metadata Metadata;
public string WorldspaceID;
public int amount;
public Vector3 position;
public Quaternion rotation;
public bool isKinematic;
}
/// <summary>
/// Represent a single item in world
/// </summary>
[System.Serializable]
public class CreatedItemInWorldCollection
{
public List<CreatedItemInWorldSaveData> itemsInThis = new List<CreatedItemInWorldSaveData>();
}
/// <summary>
/// Represent the collection of all items in world in the game
/// </summary>
[System.Serializable]
public class CreatedItemInWorldData
{
[SerializeField] public CreatedItemsInWorldDictionary allCreatedItemsInWorld = new CreatedItemsInWorldDictionary();
[SerializeField] public CreatedItemsInWorldDictionary allModsInWorld = new CreatedItemsInWorldDictionary();
}
}