44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using RPGCreationKit.SaveSystem;
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namespace RPGCreationKit.SaveSystem
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{
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[System.Serializable]
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public class CreatedItemsInWorldDictionary : SerializableDictionary<string, CreatedItemInWorldCollection> { }
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/// <summary>
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/// Represent a single item in world
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/// </summary>
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[System.Serializable]
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public class CreatedItemInWorldSaveData
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{
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public string itemID;
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public Metadata Metadata;
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public string WorldspaceID;
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public int amount;
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public Vector3 position;
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public Quaternion rotation;
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public bool isKinematic;
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}
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/// <summary>
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/// Represent a single item in world
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/// </summary>
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[System.Serializable]
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public class CreatedItemInWorldCollection
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{
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public List<CreatedItemInWorldSaveData> itemsInThis = new List<CreatedItemInWorldSaveData>();
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}
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/// <summary>
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/// Represent the collection of all items in world in the game
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/// </summary>
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[System.Serializable]
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public class CreatedItemInWorldData
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{
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[SerializeField] public CreatedItemsInWorldDictionary allCreatedItemsInWorld = new CreatedItemsInWorldDictionary();
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}
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}
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