Firstborn/Assets/RPG Creation Kit/Scripts/BehaviourTrees/Variables/BT_Float.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.BehaviourTree;
namespace RPGCreationKit.BehaviourTree.Data
{
[System.Serializable]
public class BT_Float : BTVariable
{
[SerializeField] public float value;
public override object GetValue()
{
return value;
}
public override void SetValue(object _obj)
{
value = (float)_obj;
}
public override void SetDefaultValue()
{
base.SetDefaultValue();
value = 0.0f;
}
}
}