using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.BehaviourTree; namespace RPGCreationKit.BehaviourTree.Data { [System.Serializable] public class BT_Float : BTVariable { [SerializeField] public float value; public override object GetValue() { return value; } public override void SetValue(object _obj) { value = (float)_obj; } public override void SetDefaultValue() { base.SetDefaultValue(); value = 0.0f; } } }