218 lines
6.0 KiB
Markdown
218 lines
6.0 KiB
Markdown
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# Code Editor Package for Visual Studio
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## [2.0.16] - 2022-06-08
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Integration:
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- Prevent ADB Refresh while being in safe-mode with a URP project
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- Fixed an issue keeping the progress bar visible even after opening a script with Visual Studio.
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## [2.0.15] - 2022-03-21
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Integration:
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- Improved project generation performance.
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- Added support for keeping file/folder structure when working with external packages.
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- Fixed project generation not being refreshed when selecting Visual Studio as the preferred external editor.
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## [2.0.14] - 2022-01-14
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Integration:
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- Remove package version checking.
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## [2.0.13] - 2022-01-12
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Integration:
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- Fixed wrong path to analyzers in generated projects when using external packages.
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- Fixed selective project generation not creating Analyzer/LangVersion nodes.
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- Fixed asmdef references with Player projects.
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Documentation:
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- Added new documentation including ToC, overview, how to use and images.
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## [2.0.12] - 2021-10-20
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Integration:
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- Do not block asset opening when only a VS instance without a loaded solution is found.
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- Only check package version once per Unity session.
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- Improved support for Visual Studio For Mac 2022.
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## [2.0.11] - 2021-07-01
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Integration:
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- Added support for Visual Studio and Visual Studio For Mac 2022.
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- Fixed an issue when the package was enabled for background processes.
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Project generation:
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- Use absolute paths for Analyzers and rulesets.
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## [2.0.10] - 2021-06-10
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Project generation:
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- Improved project generation performance when a file is moved, deleted or modified.
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Integration:
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- Improved Inner-loop performance by avoiding to call the package manager when looking up `vswhere` utility.
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- Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.
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## [2.0.9] - 2021-05-04
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Project generation:
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- Added support for CLI.
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Integration:
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- Improved performance when discovering Visual Studio installations.
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- Warn when legacy assemblies are present in the project.
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- Warn when the package version is not up-to-date.
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## [2.0.8] - 2021-04-09
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Project generation:
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- Improved generation performance (especially with DOTS enabled projects).
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- Improved stability.
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- Updated Analyzers lookup strategy.
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- Fixed .vsconfig file not generated when using "regenerate all".
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Integration:
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- Improved automation plugins.
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Documentation:
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- Open sourced automation plugins.
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## [2.0.7] - 2021-02-02
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Integration:
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- Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner.
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## [2.0.6] - 2021-01-20
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Project generation:
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- Improved language version detection.
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Integration:
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- Added support for the VS Test Runner.
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- Added initial support for displaying asset usage.
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- Fixed remaining issues with special characters in file/path.
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## [2.0.5] - 2020-10-30
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Integration:
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- Disable legacy pdb symbol checking for Unity packages.
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## [2.0.4] - 2020-10-15
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Project generation:
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- Added support for embedded Roslyn analyzer DLLs and ruleset files.
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- Warn the user when the opened script is not part of the generation scope.
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- Warn the user when the selected Visual Studio installation is not found.
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- Generate a .vsconfig file to ensure Visual Studio installation is compatible.
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Integration:
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- Fix automation issues on MacOS, where a new Visual Studio instance is opened every time.
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## [2.0.3] - 2020-09-09
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Project generation:
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- Added C#8 language support.
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- Added UnityProjectGeneratorVersion property.
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- Local and Embedded packages are now selected by default for generation.
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- Added support for asmdef root namespace.
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Integration:
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- When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database.
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- Fix Visual Studio detection issues with languages using special characters.
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## [2.0.2] - 2020-05-27
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- Added support for solution folders.
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- Only bind the messenger when the VS editor is selected.
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- Warn when unable to create the messenger.
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- Fixed an initialization issue triggering legacy code generation.
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- Allow package source in assembly to be generated when referenced from asmref.
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## [2.0.1] - 2020-03-19
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- When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
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- Use Unity's TypeCache to improve project generation speed.
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- Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
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- Add support for selective project generation (embedded, local, registry, git, builtin, player).
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## [2.0.0] - 2019-11-06
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- Improved Visual Studio and Visual Studio for Mac automatic discovery.
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- Added support for the VSTU messaging system (start/stop features from Visual Studio).
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- Added support for solution roundtrip (preserves references to external projects and solution properties).
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- Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3).
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- Added a warning when using legacy pdb symbol files.
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- Fixed issues while Opening Visual Studio on Windows.
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- Fixed issues while Opening Visual Studio on Mac.
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## [1.1.1] - 2019-05-29
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- Fix Bridge assembly loading with non VS2017 editors.
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## [1.1.0] - 2019-05-27
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- Move internal extension handling to package.
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## [1.0.11] - 2019-05-21
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- Fix detection of visual studio for mac installation.
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## [1.0.10] - 2019-05-04
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- Fix ignored comintegration executable.
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## [1.0.9] - 2019-03-05
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- Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin.
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- Use release build of COMIntegration for Visual Studio.
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## [1.0.7] - 2019-04-30
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- Ensure asset database is refreshed when generating csproj and solution files.
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## [1.0.6] - 2019-04-27
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- Add support for generating all csproj files.
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## [1.0.5] - 2019-04-18
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- Fix relative package paths.
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- Fix opening editor on mac.
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## [1.0.4] - 2019-04-12
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- Fixing null reference issue for callbacks to AssetPostProcessor.
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- Ensure Path.GetFullPath does not get an empty string.
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## [1.0.3] - 2019-01-01
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### This is the first release of *Unity Package visualstudio_editor*.
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- Using the newly created api to integrate Visual Studio with Unity.
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