# Code Editor Package for Visual Studio ## [2.0.16] - 2022-06-08 Integration: - Prevent ADB Refresh while being in safe-mode with a URP project - Fixed an issue keeping the progress bar visible even after opening a script with Visual Studio. ## [2.0.15] - 2022-03-21 Integration: - Improved project generation performance. - Added support for keeping file/folder structure when working with external packages. - Fixed project generation not being refreshed when selecting Visual Studio as the preferred external editor. ## [2.0.14] - 2022-01-14 Integration: - Remove package version checking. ## [2.0.13] - 2022-01-12 Integration: - Fixed wrong path to analyzers in generated projects when using external packages. - Fixed selective project generation not creating Analyzer/LangVersion nodes. - Fixed asmdef references with Player projects. Documentation: - Added new documentation including ToC, overview, how to use and images. ## [2.0.12] - 2021-10-20 Integration: - Do not block asset opening when only a VS instance without a loaded solution is found. - Only check package version once per Unity session. - Improved support for Visual Studio For Mac 2022. ## [2.0.11] - 2021-07-01 Integration: - Added support for Visual Studio and Visual Studio For Mac 2022. - Fixed an issue when the package was enabled for background processes. Project generation: - Use absolute paths for Analyzers and rulesets. ## [2.0.10] - 2021-06-10 Project generation: - Improved project generation performance when a file is moved, deleted or modified. Integration: - Improved Inner-loop performance by avoiding to call the package manager when looking up `vswhere` utility. - Fixed a network issue preventing the communication between Visual Studio and Unity on Windows. ## [2.0.9] - 2021-05-04 Project generation: - Added support for CLI. Integration: - Improved performance when discovering Visual Studio installations. - Warn when legacy assemblies are present in the project. - Warn when the package version is not up-to-date. ## [2.0.8] - 2021-04-09 Project generation: - Improved generation performance (especially with DOTS enabled projects). - Improved stability. - Updated Analyzers lookup strategy. - Fixed .vsconfig file not generated when using "regenerate all". Integration: - Improved automation plugins. Documentation: - Open sourced automation plugins. ## [2.0.7] - 2021-02-02 Integration: - Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner. ## [2.0.6] - 2021-01-20 Project generation: - Improved language version detection. Integration: - Added support for the VS Test Runner. - Added initial support for displaying asset usage. - Fixed remaining issues with special characters in file/path. ## [2.0.5] - 2020-10-30 Integration: - Disable legacy pdb symbol checking for Unity packages. ## [2.0.4] - 2020-10-15 Project generation: - Added support for embedded Roslyn analyzer DLLs and ruleset files. - Warn the user when the opened script is not part of the generation scope. - Warn the user when the selected Visual Studio installation is not found. - Generate a .vsconfig file to ensure Visual Studio installation is compatible. Integration: - Fix automation issues on MacOS, where a new Visual Studio instance is opened every time. ## [2.0.3] - 2020-09-09 Project generation: - Added C#8 language support. - Added UnityProjectGeneratorVersion property. - Local and Embedded packages are now selected by default for generation. - Added support for asmdef root namespace. Integration: - When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database. - Fix Visual Studio detection issues with languages using special characters. ## [2.0.2] - 2020-05-27 - Added support for solution folders. - Only bind the messenger when the VS editor is selected. - Warn when unable to create the messenger. - Fixed an initialization issue triggering legacy code generation. - Allow package source in assembly to be generated when referenced from asmref. ## [2.0.1] - 2020-03-19 - When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3). - Use Unity's TypeCache to improve project generation speed. - Properly check for a managed assembly before displaying a warning regarding legacy PDB usage. - Add support for selective project generation (embedded, local, registry, git, builtin, player). ## [2.0.0] - 2019-11-06 - Improved Visual Studio and Visual Studio for Mac automatic discovery. - Added support for the VSTU messaging system (start/stop features from Visual Studio). - Added support for solution roundtrip (preserves references to external projects and solution properties). - Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3). - Added a warning when using legacy pdb symbol files. - Fixed issues while Opening Visual Studio on Windows. - Fixed issues while Opening Visual Studio on Mac. ## [1.1.1] - 2019-05-29 - Fix Bridge assembly loading with non VS2017 editors. ## [1.1.0] - 2019-05-27 - Move internal extension handling to package. ## [1.0.11] - 2019-05-21 - Fix detection of visual studio for mac installation. ## [1.0.10] - 2019-05-04 - Fix ignored comintegration executable. ## [1.0.9] - 2019-03-05 - Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin. - Use release build of COMIntegration for Visual Studio. ## [1.0.7] - 2019-04-30 - Ensure asset database is refreshed when generating csproj and solution files. ## [1.0.6] - 2019-04-27 - Add support for generating all csproj files. ## [1.0.5] - 2019-04-18 - Fix relative package paths. - Fix opening editor on mac. ## [1.0.4] - 2019-04-12 - Fixing null reference issue for callbacks to AssetPostProcessor. - Ensure Path.GetFullPath does not get an empty string. ## [1.0.3] - 2019-01-01 ### This is the first release of *Unity Package visualstudio_editor*. - Using the newly created api to integrate Visual Studio with Unity.