54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class CharacterMenuSettings : MonoBehaviour
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{
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public Transform Position1;
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public Transform Position2;
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public Transform Cam;
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public Slider ADJZoom;
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public Slider ADJXAxis;
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public Slider ADJZAxis;
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public Slider Volume;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void UpdateCamPosition() {
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Vector3 NewPosition = Cam.position;
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NewPosition.z = ADJZAxis.value;
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NewPosition.x = ADJXAxis.value;
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NewPosition.y = ADJZoom.value;
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this.transform.position = NewPosition;
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// transform.rotation = Quaternion.Euler(70.0f, ADJRot.value, 0f);
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// MapCompass.rotation = Quaternion.Euler(0f, 0f, ADJRot.value);
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}
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public void ToPosition1() {
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Vector3 NewPosition = Position1.position;
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ADJZAxis.value = NewPosition.z;
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ADJXAxis.value = NewPosition.x;
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ADJZoom.value = NewPosition.y;
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this.transform.position = NewPosition;
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}
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public void ToPosition2() {
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Vector3 NewPosition = Position2.position;
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ADJZAxis.value = NewPosition.z;
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ADJXAxis.value = NewPosition.x;
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ADJZoom.value = NewPosition.y;
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this.transform.position = NewPosition;
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}
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}
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