24 lines
622 B
C#
24 lines
622 B
C#
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using System;
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namespace UnityEngine.Monetization
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{
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public class UnityServicesErrorEventArgs : EventArgs
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{
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// error is not mapped to an enum as it is not exposed to public API, can be changed later
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public long error { get; private set; }
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public string message { get; private set; }
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public UnityServicesErrorEventArgs(string message)
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{
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error = -1;
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this.message = message;
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}
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public UnityServicesErrorEventArgs(long error, string message)
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{
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this.error = error;
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this.message = message;
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}
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}
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}
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