using System; namespace UnityEngine.Monetization { public class UnityServicesErrorEventArgs : EventArgs { // error is not mapped to an enum as it is not exposed to public API, can be changed later public long error { get; private set; } public string message { get; private set; } public UnityServicesErrorEventArgs(string message) { error = -1; this.message = message; } public UnityServicesErrorEventArgs(long error, string message) { this.error = error; this.message = message; } } }