Firstborn/Assets/RPG Creation Kit/Scripts/Save System/UI/SaveGameButtonUI.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using RPGCreationKit.SaveSystem;
using UnityEngine.EventSystems;
using System.IO;
using UnityEngine.UI;
namespace RPGCreationKit.SaveSystem
{
/// <summary>
/// Represent a savegame, in the form of a button - inside the Load Game panel in the Main Menu
/// </summary>
public class SaveGameButtonUI : Savegame, ISelectHandler, IDeselectHandler
{
public int indexInList = -1;
[HideInInspector] public RckSaveSystemPanel panel;
public TextMeshProUGUI text;
Button btn;
public bool isLoading;
public void Start()
{
btn = GetComponent<Button>();
btn.onClick.AddListener(OnGamepadClick_A);
}
public void Update()
{
/*
if (RckInput.isUsingGamepad && RckInput.input.currentActionMap.name == "Player")
{
if (EventSystem.current.currentSelectedGameObject == this.gameObject)
{
if (RckInput.input.currentActionMap.FindAction("DeleteSavegame").triggered)
{
LoadPanel panel = GetComponentInParent<LoadPanel>();
panel.Delete();
}
}
}
*/
}
public void OnSelect(BaseEventData eventData)
{
panel.SelectedSaveFile = this;
}
public void OnDeselect(BaseEventData eventData)
{
}
void OnGamepadClick_A()
{
if (RckInput.isUsingGamepad)
{
if (isLoading)
{
LoadPanel panel = GetComponentInParent<LoadPanel>();
panel.ConfirmLoadSave();
}
else
{
SavePanel panel = GetComponentInParent<SavePanel>();
panel.OverwriteButton();
}
}
}
}
}