using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using RPGCreationKit.SaveSystem; using UnityEngine.EventSystems; using System.IO; using UnityEngine.UI; namespace RPGCreationKit.SaveSystem { /// /// Represent a savegame, in the form of a button - inside the Load Game panel in the Main Menu /// public class SaveGameButtonUI : Savegame, ISelectHandler, IDeselectHandler { public int indexInList = -1; [HideInInspector] public RckSaveSystemPanel panel; public TextMeshProUGUI text; Button btn; public bool isLoading; public void Start() { btn = GetComponent