Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Linear-Blend-Skinning-Node.md
2024-05-06 11:45:45 -07:00

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Linear Blend Skinning Node

Description

This node lets you apply Linear Blend Vertex Skinning, and only works with the DOTS Hybrid Renderer. You must provide skinned matrices in the _SkinMatrices buffer. The node uses the _SkinMatrixIndex property to calculate where the matrices associated with the current mesh are located in the _SkinMatrices buffer.

Ports

Name Direction Type Stage Description
Position Input Vector3 Vertex Position of the vertex in object space.
Normal Input Vector3 Vertex Normal of the vertex in object space.
Tangent Input Vector3 Vertex Tangent of the vertex in object space.
Position Output Vector3 Vertex Outputs the skinned vertex position.
Normal Output Vector3 Vertex Outputs the skinned vertex normal.
Tangent Output Vector3 Vertex Outputs the skinned vertex tangent.