Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Iris-Limbal-Ring-Node.md
2024-05-06 11:45:45 -07:00

1.6 KiB

Iris Limbal Ring Node

Calculates the intensity of the Limbal ring, a darkening feature of eyes.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Iris Limbal Ring Node No Yes

Ports

name Direction type description
IrisUV Input Vector2 Normalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture.
View Direction OS Input Vector3 Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing.
LimbalRingSize Input float Normalized [0, 1] value that defines the relative size of the limbal ring.
LimbalRingFade Input float Normalized [0, 1] value that defines strength of the fade out of the limbal ring.
LimbalRingIntensity Input float Positive value that defines how dark the limbal ring is.
Iris Limbal Ring Color Output Color Intensity of the limbal ring.