Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Cornea-Refraction-Node.md
2024-05-06 11:45:45 -07:00

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Cornea Refraction Node

This node performs the refraction of the view ray in object space and returns the object space position that results. This is used to simulate the refraction that can be seen when looking at an eye.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Cornea Refraction Node No Yes

Ports

name Direction type description
Position OS Input Vector3 Position of the fragment to shade in object space.
View Direction OS Input Vector3 Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing.
Cornea Normal OS Input Vector3 The normal of the eye surface in object space.
Cornea IOR Input float The index of refraction of the eye (1.333 by default).
Iris Plane Offset Input float Distance between the end of the cornea and the iris plane. For the default model, this value should be 0.02
RefractedPositionOS Output Vector3 Position of the refracted point on the iris plane in object space.