17 lines
435 B
HLSL
17 lines
435 B
HLSL
#if !defined(NORMALS_RENDERING_PASS)
|
|
#define NORMALS_RENDERING_PASS
|
|
|
|
half4 NormalsRenderingShared(half4 color, half3 normalTS, half3 tangent, half3 bitangent, half3 normal)
|
|
{
|
|
half4 normalColor;
|
|
half3 normalWS = TransformTangentToWorld(normalTS, half3x3(tangent.xyz, bitangent.xyz, normal.xyz));
|
|
|
|
normalColor.rgb = 0.5 * ((normalWS)+1);
|
|
normalColor.a = color.a; // used for blending
|
|
|
|
return normalColor;
|
|
}
|
|
|
|
|
|
#endif
|