32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
using System;
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namespace UnityEngine.Rendering.Universal
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{
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[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", typeof(UniversalRenderPipeline))]
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public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
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{
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[Tooltip("Total distortion amount.")]
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public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
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[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
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public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
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[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
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public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
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[Tooltip("Distortion center point. 0.5,0.5 is center of the screen")]
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public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
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[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")]
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public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
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public bool IsActive()
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{
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return Mathf.Abs(intensity.value) > 0
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&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
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}
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public bool IsTileCompatible() => false;
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}
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}
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