32 lines
1.4 KiB
C#
32 lines
1.4 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.Rendering.Universal
|
||
|
{
|
||
|
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Lens Distortion", typeof(UniversalRenderPipeline))]
|
||
|
public sealed class LensDistortion : VolumeComponent, IPostProcessComponent
|
||
|
{
|
||
|
[Tooltip("Total distortion amount.")]
|
||
|
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, -1f, 1f);
|
||
|
|
||
|
[Tooltip("Intensity multiplier on X axis. Set it to 0 to disable distortion on this axis.")]
|
||
|
public ClampedFloatParameter xMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
|
||
|
|
||
|
[Tooltip("Intensity multiplier on Y axis. Set it to 0 to disable distortion on this axis.")]
|
||
|
public ClampedFloatParameter yMultiplier = new ClampedFloatParameter(1f, 0f, 1f);
|
||
|
|
||
|
[Tooltip("Distortion center point. 0.5,0.5 is center of the screen")]
|
||
|
public Vector2Parameter center = new Vector2Parameter(new Vector2(0.5f, 0.5f));
|
||
|
|
||
|
[Tooltip("Controls global screen scaling for the distortion effect. Use this to hide screen borders when using high \"Intensity.\"")]
|
||
|
public ClampedFloatParameter scale = new ClampedFloatParameter(1f, 0.01f, 5f);
|
||
|
|
||
|
public bool IsActive()
|
||
|
{
|
||
|
return Mathf.Abs(intensity.value) > 0
|
||
|
&& (xMultiplier.value > 0f || yMultiplier.value > 0f);
|
||
|
}
|
||
|
|
||
|
public bool IsTileCompatible() => false;
|
||
|
}
|
||
|
}
|