18 lines
770 B
C#
18 lines
770 B
C#
namespace UnityEngine.Rendering.Universal
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{
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internal static class DecalShaderPassNames
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{
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public const string DecalPreview = "DecalPreview";
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public const string DBufferProjector = "DBufferProjector";
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public const string DecalProjectorForwardEmissive = "DecalProjectorForwardEmissive";
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public const string DecalScreenSpaceProjector = "DecalScreenSpaceProjector";
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public const string DecalGBufferProjector = "DecalGBufferProjector";
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public const string DBufferMesh = "DBufferMesh";
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public const string DecalMeshForwardEmissive = "DecalMeshForwardEmissive";
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public const string DecalScreenSpaceMesh = "DecalScreenSpaceMesh";
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public const string DecalGBufferMesh = "DecalGBufferMesh";
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}
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}
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