Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Decal/DecalShaderPassNames.cs

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2024-05-06 14:45:45 -04:00
namespace UnityEngine.Rendering.Universal
{
internal static class DecalShaderPassNames
{
public const string DecalPreview = "DecalPreview";
public const string DBufferProjector = "DBufferProjector";
public const string DecalProjectorForwardEmissive = "DecalProjectorForwardEmissive";
public const string DecalScreenSpaceProjector = "DecalScreenSpaceProjector";
public const string DecalGBufferProjector = "DecalGBufferProjector";
public const string DBufferMesh = "DBufferMesh";
public const string DecalMeshForwardEmissive = "DecalMeshForwardEmissive";
public const string DecalScreenSpaceMesh = "DecalScreenSpaceMesh";
public const string DecalGBufferMesh = "DecalGBufferMesh";
}
}