56 lines
1.1 KiB
Plaintext
56 lines
1.1 KiB
Plaintext
Shader "Hidden/2D-Animation-SpriteBitmask"
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{
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Properties
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{
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_MainTex("Sprite Texture", 2D) = "white" {}
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}
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SubShader
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{
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Tags
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{
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"Queue" = "Transparent"
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"IgnoreProjector" = "True"
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"RenderType" = "Opaque"
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"PreviewType" = "Plane"
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}
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Cull Off
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Lighting Off
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ZWrite Off
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Blend Off
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ColorMask A
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata_t
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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};
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v2f vert(appdata_t IN)
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{
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v2f OUT;
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OUT.vertex = UnityObjectToClipPos(IN.vertex);
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return OUT;
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}
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fixed4 frag(v2f IN) : SV_Target
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{
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return 1;
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}
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ENDCG
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}
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}
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}
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