56 lines
1.1 KiB
Plaintext
56 lines
1.1 KiB
Plaintext
|
Shader "Hidden/2D-Animation-SpriteBitmask"
|
||
|
{
|
||
|
Properties
|
||
|
{
|
||
|
_MainTex("Sprite Texture", 2D) = "white" {}
|
||
|
}
|
||
|
|
||
|
SubShader
|
||
|
{
|
||
|
Tags
|
||
|
{
|
||
|
"Queue" = "Transparent"
|
||
|
"IgnoreProjector" = "True"
|
||
|
"RenderType" = "Opaque"
|
||
|
"PreviewType" = "Plane"
|
||
|
}
|
||
|
|
||
|
Cull Off
|
||
|
Lighting Off
|
||
|
ZWrite Off
|
||
|
Blend Off
|
||
|
ColorMask A
|
||
|
|
||
|
Pass
|
||
|
{
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct appdata_t
|
||
|
{
|
||
|
float4 vertex : POSITION;
|
||
|
};
|
||
|
|
||
|
struct v2f
|
||
|
{
|
||
|
float4 vertex : SV_POSITION;
|
||
|
};
|
||
|
|
||
|
v2f vert(appdata_t IN)
|
||
|
{
|
||
|
v2f OUT;
|
||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||
|
return OUT;
|
||
|
}
|
||
|
|
||
|
fixed4 frag(v2f IN) : SV_Target
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
}
|