Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.State/OnExitState.cs
2024-05-06 11:45:45 -07:00

12 lines
351 B
C#

namespace Unity.VisualScripting
{
/// <summary>
/// Called in flow graphs nested in state graphs before the parent state node is exited.
/// </summary>
[UnitCategory("Events/State")]
public class OnExitState : ManualEventUnit<EmptyEventArgs>
{
protected override string hookName => StateEventHooks.OnExitState;
}
}