Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.State/OnExitState.cs

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2024-05-06 14:45:45 -04:00
namespace Unity.VisualScripting
{
/// <summary>
/// Called in flow graphs nested in state graphs before the parent state node is exited.
/// </summary>
[UnitCategory("Events/State")]
public class OnExitState : ManualEventUnit<EmptyEventArgs>
{
protected override string hookName => StateEventHooks.OnExitState;
}
}