Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/EditorBinding/UnitFooterPortsAttribute.cs
2024-05-06 11:45:45 -07:00

14 lines
434 B
C#

using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public sealed class UnitFooterPortsAttribute : Attribute
{
public bool ControlInputs { get; set; } = false;
public bool ControlOutputs { get; set; } = false;
public bool ValueInputs { get; set; } = true;
public bool ValueOutputs { get; set; } = true;
}
}