Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/EditorBinding/UnitFooterPortsAttribute.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public sealed class UnitFooterPortsAttribute : Attribute
{
public bool ControlInputs { get; set; } = false;
public bool ControlOutputs { get; set; } = false;
public bool ValueInputs { get; set; } = true;
public bool ValueOutputs { get; set; } = true;
}
}