Singularity/Library/PackageCache/com.unity.visualscripting@1.../Documentation~/vs-state-graphs-intro.md
2024-05-06 11:45:45 -07:00

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# Develop logic transitions with State Graphs
You can use State Graphs to change behaviors of GameObjects based on specific conditions.
## Create a new state
After you [create a new graph file](vs-create-graph.md) for a State Graph, you can [create states](vs-create-state.md) to tell Visual Scripting what a GameObject does, and when.
## Create a transition
Use [transitions](vs-transitions.md) to tell Visual Scripting when a GameObject changes states. There's no restriction on how many transitions you can create.
## State Unit nodes
You can use a [State Unit node](vs-nesting-state-unit-node.md) to nest a State Graph inside a Script Graph.