Singularity/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/NUnitExtension/Attributes/TestPlayerBuildModifierAttr...
2024-05-06 11:45:45 -07:00

34 lines
1.3 KiB
C#

using System;
namespace UnityEditor.TestTools
{
/// <summary>
/// The `TestPlayerBuildModifierAttribute` attribute can be applied to test assemblies (will affect every test in the assembly).
/// </summary>
[AttributeUsage(AttributeTargets.Assembly)]
public class TestPlayerBuildModifierAttribute : Attribute
{
private Type m_Type;
/// <summary>
/// Initializes and returns an instance of TestPlayerBuildModifierAttribute or throws an <see cref="ArgumentException"/>.
/// </summary>
/// <param name="type"></param>
/// <exception cref="ArgumentException">Throws a <see cref="ArgumentException"/> if the type provided does not implemented the `ITestPlayerBuildModifier` interface. </exception>
public TestPlayerBuildModifierAttribute(Type type)
{
var interfaceType = typeof(ITestPlayerBuildModifier);
if (!interfaceType.IsAssignableFrom(type))
{
throw new ArgumentException(string.Format("Type provided to {0} does not implement {1}", this.GetType().Name, interfaceType.Name));
}
m_Type = type;
}
internal ITestPlayerBuildModifier ConstructModifier()
{
return Activator.CreateInstance(m_Type) as ITestPlayerBuildModifier;
}
}
}