34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using System;
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namespace UnityEditor.TestTools
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{
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/// <summary>
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/// The `TestPlayerBuildModifierAttribute` attribute can be applied to test assemblies (will affect every test in the assembly).
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/// </summary>
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[AttributeUsage(AttributeTargets.Assembly)]
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public class TestPlayerBuildModifierAttribute : Attribute
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{
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private Type m_Type;
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/// <summary>
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/// Initializes and returns an instance of TestPlayerBuildModifierAttribute or throws an <see cref="ArgumentException"/>.
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/// </summary>
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/// <param name="type"></param>
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/// <exception cref="ArgumentException">Throws a <see cref="ArgumentException"/> if the type provided does not implemented the `ITestPlayerBuildModifier` interface. </exception>
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public TestPlayerBuildModifierAttribute(Type type)
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{
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var interfaceType = typeof(ITestPlayerBuildModifier);
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if (!interfaceType.IsAssignableFrom(type))
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{
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throw new ArgumentException(string.Format("Type provided to {0} does not implement {1}", this.GetType().Name, interfaceType.Name));
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}
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m_Type = type;
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}
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internal ITestPlayerBuildModifier ConstructModifier()
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{
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return Activator.CreateInstance(m_Type) as ITestPlayerBuildModifier;
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}
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}
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}
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