using System;
namespace UnityEditor.TestTools
{
///
/// The `TestPlayerBuildModifierAttribute` attribute can be applied to test assemblies (will affect every test in the assembly).
///
[AttributeUsage(AttributeTargets.Assembly)]
public class TestPlayerBuildModifierAttribute : Attribute
{
private Type m_Type;
///
/// Initializes and returns an instance of TestPlayerBuildModifierAttribute or throws an .
///
///
/// Throws a if the type provided does not implemented the `ITestPlayerBuildModifier` interface.
public TestPlayerBuildModifierAttribute(Type type)
{
var interfaceType = typeof(ITestPlayerBuildModifier);
if (!interfaceType.IsAssignableFrom(type))
{
throw new ArgumentException(string.Format("Type provided to {0} does not implement {1}", this.GetType().Name, interfaceType.Name));
}
m_Type = type;
}
internal ITestPlayerBuildModifier ConstructModifier()
{
return Activator.CreateInstance(m_Type) as ITestPlayerBuildModifier;
}
}
}