Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/Attributes/GenerateBlocksAttribute.cs
2024-05-06 11:45:45 -07:00

16 lines
308 B
C#

using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Struct)]
class GenerateBlocksAttribute : Attribute
{
internal string path { get; set; }
public GenerateBlocksAttribute(string path = "")
{
this.path = path;
}
}
}