Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/Attributes/GenerateBlocksAttribute.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Struct)]
class GenerateBlocksAttribute : Attribute
{
internal string path { get; set; }
public GenerateBlocksAttribute(string path = "")
{
this.path = path;
}
}
}