Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/View-Direction-Node.md
2024-05-06 11:45:45 -07:00

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View Direction Node

Description

Provides access to the mesh vertex or fragment's View Direction vector. This is the vector from the vertex or fragment to the camera. Select a Space to modify the coordinate space of the output value.

Prior to version 11.0, the View Direction Node works differently in HDRP than in URP. In URP, it only stored Object space vectors normalized. HDRP stores all vectors normalized.

From 11.0 onwards, this node stores all vectors normalized in both the High-Definition Render Pipeline and the Universal Render Pipeline.

If you want to keep using the old behavior in URP outside of object space, replace this node with a View Vector Node.

Ports

Name Direction Type Binding Description
Out Output Vector 3 None View Vector for the Mesh Vertex/Fragment.

Controls

Name Type Options Description
Space Dropdown Object, View, World, Tangent Selects coordinate space of View Direction to output.