Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Vector-3-Node.md
2024-05-06 11:45:45 -07:00

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Vector 3 Node

Description

Defines a Vector 3 value in the shader. If Ports X, Y and Z are not connected with Edges this Node defines a constant Vector 3, otherwise this Node can be used to combine various Float values.

Ports

Name Direction Type Binding Description
X Input Float None Input x component value
Y Input Float None Input y component value
Z Input Float None Input z component value
Out Output Vector 3 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

float3 _Vector3_Out = float3(X, Y, Z);