Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Screen-Position-Node.md
2024-05-06 11:45:45 -07:00

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Screen Position Node

Description

Provides access to the mesh vertex or fragment's Screen Position. The mode of output value can be selected with the Mode dropdown parameter.

Default

Returns Screen Position. This mode divides Screen Position by the clip space position W component.

Raw

Returns Screen Position. This mode does not divide Screen Position by the clip space position W component. This is useful for projection.

Center

Returns Screen Position offset so position float2(0,0) is at the center of the screen.

Tiled

Returns Screen Position offset so position float2(0,0) is at the center of the screen and tiled using frac.

Ports

Name Direction Type Binding Description
Out Output Vector 4 None Mesh's Screen Position.

Controls

Name Type Options Description
Mode Dropdown Default, Raw, Center, Tiled Selects coordinate space of Position to output.