22 lines
1.7 KiB
Markdown
22 lines
1.7 KiB
Markdown
# Sclera Limbal Ring Node
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Calculates the intensity of the Sclera ring, a darkening feature of eyes.
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## Render pipeline compatibility
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| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
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| --------------------------- | ----------------------------------- | ------------------------------------------ |
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| **Sclera Limbal Ring Node** | No | Yes |
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## Ports
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| name | **Direction** | type | description |
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| -------------------------- | ------------- | ------- | ------------------------------------------------------------ |
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| **PositionOS** | Input | Vector3 | Position in object space of the current fragment to shade. |
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| **View Direction OS** | Input | Vector3 | Direction of the incident ray in object space. Either from the camera in rasterization or from the previous bounce in ray tracing. |
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| **IrisRadius** | Input | float | The radius of the Iris in the used model. For the default model, this value should be **0.225**. |
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| **LimbalRingSize** | Input | float | Normalized [0, 1] value that defines the relative size of the limbal ring. |
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| **LimbalRingFade** | Input | float | Normalized [0, 1] value that defines strength of the fade out of the limbal ring.** |
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| **LimbalRing Intensity** | Input | float | Positive value that defines how dark the limbal ring is. |
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| **Iris Limbal Ring Color** | Output | Color | Intensity of the limbal ring (blackscale). |
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