26 lines
863 B
Markdown
26 lines
863 B
Markdown
# Saturation Node
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## Description
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Adjusts the saturation of input **In** by the amount of input **Saturation**. A **Saturation** value of 1 will return the input unaltered. A **Saturation** value of 0 will return the input completely desaturated.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| In | Input | Vector 3 | None | Input value |
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| Saturation | Input | Float | None | Saturation value |
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| Out | Output | Vector 3 | None | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Saturation_float(float3 In, float Saturation, out float3 Out)
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{
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float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
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Out = luma.xxx + Saturation.xxx * (In - luma.xxx);
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}
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```
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