Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Rotate-Node.md
2024-05-06 11:45:45 -07:00

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# Rotate Node
## Description
Rotates value of input **UV** around a reference point defined by input **Center** by the amount of input **Rotation**. The unit for rotation angle can be selected by the parameter **Unit**.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| UV | Input | Vector 2 | UV | Input UV value |
| Center | Input | Vector 2 | None | Center point to rotate around |
| Rotation | Input | Float | None | Amount of rotation to apply |
| Out | Output | Vector 2 | None | Output UV value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| Unit | Dropdown | Radians, Degrees | Switches the unit for input **Rotation** |
## Generated Code Example
The following example code represents one possible outcome of this node per **Unit** mode.
**Radians**
```
void Unity_Rotate_Radians_float(float2 UV, float2 Center, float Rotation, out float2 Out)
{
UV -= Center;
float s = sin(Rotation);
float c = cos(Rotation);
float2x2 rMatrix = float2x2(c, -s, s, c);
rMatrix *= 0.5;
rMatrix += 0.5;
rMatrix = rMatrix * 2 - 1;
UV.xy = mul(UV.xy, rMatrix);
UV += Center;
Out = UV;
}
```
**Degrees**
```
void Unity_Rotate_Degrees_float(float2 UV, float2 Center, float Rotation, out float2 Out)
{
Rotation = Rotation * (3.1415926f/180.0f);
UV -= Center;
float s = sin(Rotation);
float c = cos(Rotation);
float2x2 rMatrix = float2x2(c, -s, s, c);
rMatrix *= 0.5;
rMatrix += 0.5;
rMatrix = rMatrix * 2 - 1;
UV.xy = mul(UV.xy, rMatrix);
UV += Center;
Out = UV;
}
```