Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Reflection-Node.md
2024-05-06 11:45:45 -07:00

25 lines
634 B
Markdown

# Reflection Node
## Description
Returns a reflection vector using input **In** and a surface normal **Normal**.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| In | Input | Dynamic Vector | Incident vector value |
| Normal | Input | Dynamic Vector | Normal vector value |
| Out | Output | Dynamic Vector | Output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Reflection_float4(float4 In, float4 Normal, out float4 Out)
{
Out = reflect(In, Normal);
}
```