Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Normal-Strength-Node.md
2024-05-06 11:45:45 -07:00

824 B

Normal Strength Node

Description

Adjusts the strength of the normal map defined by input In by the amount of input Strength. A Strength value of 1 will return the input unaltered. A Strength value of 0 will return a blank normal map.

Ports

Name Direction Type Binding Description
In Input Vector 3 None Input value
Strength Input Float None Strength value
Out Output Vector 3 None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
{
    Out = {precision}3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
}