Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Multiply-Node.md
2024-05-06 11:45:45 -07:00

1.2 KiB

Multiply Node

Description

Returns the result of input A multiplied by input B. If both inputs are a vector type, the output type will be a vector type with the same dimension as the evaluated type of those inputs. If both inputs are a matrix type, the output type will be a matrix type with the same dimension as the evaluated type of those inputs. If one input is a vector type and the other is a matrix type, then output type will be a vector with the same dimension as the vector type input.

Ports

Name Direction Type Description
A Input Dynamic First input value
B Input Dynamic Second input value
Out Output Dynamic Output value

Generated Code Example

The following example code represents different possible outcomes of this node.

Vector * Vector

void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out)
{
    Out = A * B;
}

Vector * Matrix

void Unity_Multiply_float4_float4x4(float4 A, float4x4 B, out float4 Out)
{
    Out = mul(A, B);
}

Matrix * Matrix

void Unity_Multiply_float4x4_float4x4(float4x4 A, float4x4 B, out float4x4 Out)
{
    Out = mul(A, B);
}