Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Metal-Reflectance-Node.md
2024-05-06 11:45:45 -07:00

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# Metal Reflectance Node
## Description
Returns a **Metal Reflectance** value for a physically based material. The material to use can be selected with the **Material** dropdown parameter on the [Node](Node.md).
When using **Specular** **Workflow** on a [PBR Master Node](PBR-Master-Node.md) this value should be supplied to the **Specular** [Port](Port.md). When using **Metallic** **Workflow** this value should be supplied to the **Albedo** [Port](Port.md).
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| Out | Output | Vector 3 | None | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| Material | Dropdown | Iron, Silver, Aluminium, Gold, Copper, Chromium, Nickel, Titanium, Cobalt, Platform | Selects the material value to output. |
## Generated Code Example
The following example code represents one possible outcome of this node.
**Iron**
```
float3 _MetalReflectance_Out = float3(0.560, 0.570, 0.580);
```
**Silver**
```
float3 _MetalReflectance_Out = float3(0.972, 0.960, 0.915);
```
**Aluminium**
```
float3 _MetalReflectance_Out = float3(0.913, 0.921, 0.925);
```
**Gold**
```
float3 _MetalReflectance_Out = float3(1.000, 0.766, 0.336);
```
**Copper**
```
float3 _MetalReflectance_Out = float3(0.955, 0.637, 0.538);
```
**Chromium**
```
float3 _MetalReflectance_Out = float3(0.550, 0.556, 0.554);
```
**Nickel**
```
float3 _MetalReflectance_Out = float3(0.660, 0.609, 0.526);
```
**Titanium**
```
float3 _MetalReflectance_Out = float3(0.542, 0.497, 0.449);
```
**Cobalt**
```
float3 _MetalReflectance_Out = float3(0.662, 0.655, 0.634);
```
**Platinum**
```
float3 _MetalReflectance_Out = float3(0.672, 0.637, 0.585);
```