Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/HD-Custom-Depth-Node.md
2024-05-06 11:45:45 -07:00

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Custom Depth Node (HDRP)

The Custom Depth Node accesses the custom pass color buffer allocated by HDRP.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Custom Depth Node No Yes

Ports

Name Direction Type Binding Description
UV Input Vector 4 Screen Position Sets the normalized screen coordinates that this node samples.
Output Output Vector 4 None The output value of this node.

Depth Sampling modes

Name Description
Linear01 The linear depth value between 0 and 1.
Raw The raw depth value.
Eye The depth value converted to eye space units.

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out)
{
    Out = LinearEyeDepth(SampleCustomDepth(UV.xy), _ZBufferParams);
}