1.3 KiB
1.3 KiB
Custom Depth Node (HDRP)
The Custom Depth Node accesses the custom pass color buffer allocated by HDRP.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Custom Depth Node | No | Yes |
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
UV | Input | Vector 4 | Screen Position | Sets the normalized screen coordinates that this node samples. |
Output | Output | Vector 4 | None | The output value of this node. |
Depth Sampling modes
Name | Description |
---|---|
Linear01 | The linear depth value between 0 and 1. |
Raw | The raw depth value. |
Eye | The depth value converted to eye space units. |
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_CustomDepth_LinearEye_float(float4 UV, out float Out)
{
Out = LinearEyeDepth(SampleCustomDepth(UV.xy), _ZBufferParams);
}