Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Flip-Node.md
2024-05-06 11:45:45 -07:00

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# Flip Node
## Description
Flips the individual channels of input **In** selected by the [Node](Node.md)'s parameters. Positive values become negative values and vice versa.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| In | Input | Dynamic Vector | None | Input value |
| Out | Output | Dynamic Vector | None | Output value |
## Controls
| Name | Type | Options | Description |
|:------------ |:-------------|:-----|:---|
| Red | Toggle | True, False | If true red channel will be flipped. |
| Green | Toggle | True, False | If true green channel will be flipped. Disabled if **In** is Float. |
| Blue | Toggle | True, False | If true blue channel will be flipped. Disabled if **In** is Vector 2 or smaller. |
| Alpha | Toggle | True, False | If true alpha channel will be flipped. Disabled if **In** is Vector 3 or smaller. |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
float2 _Flip_Flip = float4(Red, Green, Blue, Alpha);
void Unity_Flip_float4(float4 In, float4 Flip, out float4 Out)
{
Out = (Flip * -2 + 1) * In;
}
```