Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Emission-Node.md
2024-05-06 11:45:45 -07:00

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Emission Node

The Emission Node allows you to apply emission in your Shader Graph.

Render pipeline compatibility

Node Universal Render Pipeline (URP) High Definition Render Pipeline (HDRP)
Emission No Yes

Ports

Name Direction Type Description
color Input LDR Color(RGB) Sets the low dynamic range (LDR) color of the emission.
intensity Input Float Sets the intensity of the emission color.
output Output HDR Color(RGB) Outputs the high dynamic range (HDR) color that this Node produces.

Notes

Emission Unit

You can use two physical light units to control the strength of the emission:

Exposure Weight

You can use Exposure Weight to determine how exposure affects emission. It is a value between 0 and 1 where. A value of 0 means that exposure does not effect this part of the emission. A value of 1 means that exposure fully affects this part of the emission.