Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Clamp-Node.md
2024-05-06 11:45:45 -07:00

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# Clamp Node
## Description
Returns the input **In** clamped between the minimum and maximum values defined by inputs **Min** and **Max** respectively.
## Ports
| Name | Direction | Type | Description |
|:------------ |:-------------|:-----|:---|
| In | Input | Dynamic Vector | Unclamped input value |
| Min | Input | Dynamic Vector | Minimum value |
| Max | Input | Dynamic Vector | Maximum value |
| Out | Output | Dynamic Vector | Clamped output value |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Clamp_float4(float4 In, float4 Min, float4 Max, out float4 Out)
{
Out = clamp(In, Min, Max);
}
```