15 lines
576 B
HLSL
15 lines
576 B
HLSL
#ifndef UNIVERSAL_META_INPUT_INCLUDED
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#define UNIVERSAL_META_INPUT_INCLUDED
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/MetaPass.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#define MetaInput UnityMetaInput
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#define MetaFragment UnityMetaFragment
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float4 MetaVertexPosition(float4 positionOS, float2 uv1, float2 uv2, float4 uv1ST, float4 uv2ST)
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{
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return UnityMetaVertexPosition(positionOS.xyz, uv1, uv2, uv1ST, uv2ST);
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}
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#endif
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