Singularity/Library/PackageCache/com.unity.render-pipelines..../ShaderLibrary/MetaInput.hlsl

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2024-05-06 14:45:45 -04:00
#ifndef UNIVERSAL_META_INPUT_INCLUDED
#define UNIVERSAL_META_INPUT_INCLUDED
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/MetaPass.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
#define MetaInput UnityMetaInput
#define MetaFragment UnityMetaFragment
float4 MetaVertexPosition(float4 positionOS, float2 uv1, float2 uv2, float4 uv1ST, float4 uv2ST)
{
return UnityMetaVertexPosition(positionOS.xyz, uv1, uv2, uv1ST, uv2ST);
}
#endif