Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Overrides/ChromaticAberration.cs
2024-05-06 11:45:45 -07:00

16 lines
575 B
C#

using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Chromatic Aberration", typeof(UniversalRenderPipeline))]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
[Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
public bool IsActive() => intensity.value > 0f;
public bool IsTileCompatible() => false;
}
}