Singularity/Library/PackageCache/com.unity.render-pipelines..../Runtime/Overrides/ChromaticAberration.cs

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2024-05-06 14:45:45 -04:00
using System;
namespace UnityEngine.Rendering.Universal
{
[Serializable, VolumeComponentMenuForRenderPipeline("Post-processing/Chromatic Aberration", typeof(UniversalRenderPipeline))]
public sealed class ChromaticAberration : VolumeComponent, IPostProcessComponent
{
[Tooltip("Use the slider to set the strength of the Chromatic Aberration effect.")]
public ClampedFloatParameter intensity = new ClampedFloatParameter(0f, 0f, 1f);
public bool IsActive() => intensity.value > 0f;
public bool IsTileCompatible() => false;
}
}